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This remote place long forgotten by all is ruled with an iron fist by the tyrant Orenetis, but the arrival of your adventurers will light a fuse under this political powder keg. The Lost Valley DLC is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. Forgotten by all, the rare visitors only stumbled upon it by accident… and have never been able to leave. Even small isolated enclaves were left in tatters and yet somehow, someway, the old Manacalon ways survived in the Valley of the Dominion. What none expected however was the sheer magnitude of the Cataclysm.
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Then there’s the cover mechanics – environmental objects providing full or a certain degree of cover that would hamper enemy attacks.Not all Manacalon lords heeded the call to arms when the Rift opened – some chose to stay behind to protect imperial secrets, some others simply wanted to save their own skin. Likewise, if you’re ambushed then you’re at a disadvantage. This is crucial as if you detect the enemies first, you get the edge in the battle as your turns come first. The game also gives the option to use stealth and move cautiously, thus reducing foot noises, detecting the enemy presence, and traps beforehand. But my favorite part was perhaps how we are able to switch weapons in the middle of the battle without sacrificing AP, so that I won’t have to equip the characters with any particular weapon beforehand.
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Outside combat, each character can move several tiles in any direction while within combat, every action is determined by AP, The bottom of the screen is filled with all relevant information like Health, AP, available spells, Ready spells (that enable one free opportunity attack when the enemy comes within range), potions, and all. Just like many other turn-based RPGs, movement within combat takes place across a fixed set of tiles. That is until reports from a second expedition cast doubt on the Council over their believability, and this is where the narrative dives deeper into a world of magic, cursed treasures, and prophecies as you try to investigate what’s causing the resurgence of these Soraks. After fighting off their second wave and escaping, you report back to the Council but everyone denies their existence. Soon it turns out that fabled lizard-like creatures called Soraks have ransacked the outpost and have carried away the dead. Your party of four has been hired by the Council and ordered to investigate Caer Lem, an outpost near the Badlands that has gone silent. However, they also contain priceless treasures and therefore brave adventurers often set out to claim the unclaimed. What remains of the old world is now titled as Badlands, home to bandits, trolls, ghouls and all things abominable. The world of Solasta: Crown of the Magister is entirely original, taking place in the land of Solasta where eons ago a cataclysmic event reduced the elven empire of Manacolan to a vile wasteland and bought humans into the world.
![solasta crown of the magister imperial crown solasta crown of the magister imperial crown](https://solastacrownofthemagister.wiki.fextralife.com/file/Solasta-Crown-of-the-Magister/ring-of-protection-plus-1-accessory-solasta-wiki-guide-75px.png)
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The best part – whatever personality traits you choose befitting the background of your character, they are well portrayed in the game, and often lead to mildly funny banter among your party, Counteracting responses and dialogues among the party members cracked me up, although you’ll end up sacrificing any character development as your characters almost stick to that same basic trait to the point where the conversation becomes quite predictable. All this for just one character though you can automate the process to balance out the skills as you’re a party of four. After that comes the ability points assignment, then proficiencies and finally you get to name your avatar. There’s class/roles like rogues, paladins, wizards, etc., each with their specific weapons and skills, then their personality trait that will determine your dialogue options. There’s ancestry/race selection (dwarfs, elves, humans, halflings, and half-elves) that determines your appearance along with some unique bonuses. The character creation alone took me 2 hours to finalize because of how detailed and well planned it is. The game will consume way longer than 10 hours depending on how you play. Since Solasta: Crown of the Magister is still in Early Access, when you open the game, you’re welcomed with a warm letter from the devs promising you just 10 hours worth of content – All lies.